In order to use the function we need to create a few GDI objects: a Pen to draw the border, and a Brush to fill the rectangle. We will mostly use P/Invoke for creating and releasing GDI objects
const int PS_SOLID = 0;
const int PS_DASH = 1;
[DllImport("coredll.dll")]
static extern IntPtr CreatePen(int fnPenStyle, int nWidth, uint crColor);
[DllImport("coredll.dll")]
static extern int SetBrushOrgEx(IntPtr hdc, int nXOrg, int nYOrg, ref Point lppt);
[DllImport("coredll.dll")]
static extern IntPtr CreateSolidBrush(uint color);
[DllImport("coredll.dll")]
static extern IntPtr SelectObject(IntPtr hdc, IntPtr hgdiobject);
[DllImport("coredll.dll")]
static extern bool DeleteObject(IntPtr hgdiobject);
[DllImport("coredll.dll")]
static extern bool RoundRect(
IntPtr hdc,
int nLeftRect,
int nTopRect,
int nRightRect,
int nBottomRect,
int nWidth,
int nHeight);
The CreateSolidBrush function in native code actually takes a COLORREF parameter, and the developer would normally use the RGB macro to create it. We need to translate that macro into a .NET function
static uint GetColorRef(Color value)
{
return 0x00000000 | ((uint)value.B << 16) | ((uint)value.G << 8) | (uint)value.R;
}
Now we have our P/Invoke definitions in place we can neatly wrap all P/Invoke operations in a single function and let's call that FillRoundedRectangle()
public static void FillRoundedRectangle(
this Graphics graphics,
Pen border,
Color color,
Rectangle rectangle,
Size ellipseSize)
{
var lppt = new Point();
var hdc = graphics.GetHdc();
var style = border.DashStyle == DashStyle.Solid ? PS_SOLID : PS_DASH;
var hpen = CreatePen(style, (int)border.Width, GetColorRef(border.Color));
var hbrush = CreateSolidBrush(GetColorRef(color));
try
{
SetBrushOrgEx(hdc, rectangle.Left, rectangle.Top, ref lppt);
SelectObject(hdc, hpen);
SelectObject(hdc, hbrush);
RoundRect(hdc,
rectangle.Left,
rectangle.Top,
rectangle.Right,
rectangle.Bottom,
ellipseSize.Width,
ellipseSize.Height);
}
finally
{
SetBrushOrgEx(hdc, lppt.Y, lppt.X, ref lppt);
DeleteObject(hpen);
DeleteObject(hbrush);
graphics.ReleaseHdc(hdc);
}
}
Using this extension method should be straight forward, but here's an example where "e" is an instance of PaintEventArgs:
using (var pen = new Pen(Color.Blue))
e.Graphics.FillRoundedRectangle(
pen,
Color.LightBlue,
new Rectangle(10, 10, 100, 100),
new Size(16, 16));
I hope you found this useful. If you're interested in the full source code then you can grab it here
3 comments:
Hola Christian, muy interesante los codigos. me fueron de una gran ayuda. Gracias
Students often find it difficult to determine how to draw an arm that extends away from a model’s body or the distance between two objects sitting on a table.
Great, thank you
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